Hamsterley Forest – Orange Walking Trail

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Without a map and a trail to follow we figured we'd still pack a compass as it would help us when captioning any really good photos; i.e. which direction you're facing.

This was our first good walk in a long while. We wanted to break in the new gear but at the same time wanted something that would get us out and about for a couple of hours. Gav and me figured we would drive somewhere nice so we could have a good walk rather than going somewhere nearly like Saltwell Park or Herrington Country Park. Don’t get me wrong both of these are great parks but I’d rather get away from people walking dogs, throwing frisbee, etc. There will be plenty of exciting places closer to home too but for time being we were thinking of the places we were often taken as young nippers. Places like Hamsterley Forest and Carricks Picnic Area always come to mind when I think back to family days out so these were the choices we came up with.

Carricks Picnic Area is 21.9 miles (41 minutes) while Hamsterley is 33.4 miles (58 minutes) away from Washington, according to Google Maps. However, we were able to get more information from the Forestry Commission website and this was the deciding factor behind us choosing Hamsterley as the destination for our first walk. Read more

News shoes

Well, boots actually. I just couldn’t resist the Twin Peak reference from Leo Johnson when he’s reduced to a vegetable dribbling on about new shoes.

Last weekend after looking at many boot sites we finally went through Newcastle and got ourselves a new pair of boots ready for this years activities. We had looked at several brands including Scarpa, Berghaus, Magnum, Caterpillar, Merrell and many more. We’d liked the look of the fullsize Magnum Boots, in particular the Elite Series and the Stealth Series, but the problem was finding a stockist in our area. We’d ventured into a good number of outdoor specialists in the past and could not find any. Already owning a pair of excellent Merrell Chameleon II Kahuma Sandals, I knew they were good quality but wanted something different.

The Scarpa Boots looked very expensive, very good, but perhaps a bit overkill for what we’d be using them for. Again, Cat Boots were expensive and the styling did not immediately grab my attention. Berghaus had a good range, but again they were expensive, looked suiting for someone doing mountaineering and were ridiculous colours. I mean wearing a pair of these Quake 3 moon boots would look the norm for Sarge, but I don’t think I could put them on my feet. Read more

probably the best tees ever

A while ago someone shared this link with me and said it contained tee shirts for geeks:
http://www.lastexittonowhere.com

There is something special about this one though. It’s not simply tee shirts for geeks; it’s tees for movies fans, but done in a very clever way. You will look great out wearing the Nostromo shirt, but I bet that not many people will clock onto the fact that it is a shirt based off Alien. The site, references each film and shows the year it was released: e.g. Alien, (1979) together with a little quote for fans.

“The other members of the crew, Kane, Lambert, Parker, Brett, Ash and Captain Dallas, are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up.”

I got one as a christmas present and have since orders another one for myself and a gift for another friend. Check out these awesome sci-fi designs below.

HAL 9000 - 2001: A Space Odyssey

HAL 9000 – 2001: A Space Odyssey

OCP - Robocop

OCP – Robocop

Nostromo - Alien

Nostromo – Alien

The Peoples Mario

A nice little animation depicting a violent russian-esque mario.


See it full screen by click here:
http://www.88by31.com/flashman/thepeoplesmario.swf

Free Image & Photo editing software

A good number of my clients come to me with very little knowledge about computers, and computer applications. They can do basic task in Microsoft Word and thus can use the WYSIWYG Editor in the website to update their content.

Problems arise when they wish to put a photo in the page. They both lack the technical knowledge to manipulate their images and, more over, they lack any software for performing such actions. So you get an idea, most only have Microsoft Paint which is included as standard in Windows.

The solution

Paint.NET

Paint.NET

Read more

Zombies, Zombies, Zombies!

Okay so I have a love of Zombies. I mean I like them in that they are both funny and scarey at the same time. It’s not as if I want a pet zombie like Bub in George A. Romero’s Day of the Dead.

From when I first watched Evil Dead and Dawn of the Dead I’ve loved zombies! But the new dawn of the dead movie is just wrong and scares the bejesus out of me – zombies should not be able to run. Especially once rigor mortis kicks in.

I often check out bad movie reviews over at: Bad Movies. and this is where I’ve found some real jewels. But more recently I was told about the excellent E4 series titled Dead Set. This 5 episode masterpiece centred around the big brother house during a zombie outbreak. Read more

Martial Arts Instructional Videos

Wing Chun videos are very common online. Put the phrase wing chun videos into Google and you’ll find a whole host of results from the main sites like youtube, etc.
Look for Wing Chun Instructional videos however and you’ll notice these are few and far between. Sure there are plenty of show off videos where the instructor displays his apptitude by beating the living out of students would not who look out of place down your local night club.

Of course, the few instructional DVDs that are available are often expensive or are aimed at the intermediate student. The instructor expects a knowledge in the Wing Chun system or simply does not explain why things are done the way they are.

Now after 35 years of teaching Wing Chun Kung Fu on a full-time basis, Sifu John Agar (5th degree xxx A.M.A England) has developed his own series of wing chun videos aimed at the absolute beginner. Intended to give the complete beginner an insight into the highly efficient art, these videos approach the art as if the viewer was attending their first class. Sifu Agar introduces the wing chun system and goes through the basics. Sections cover: building up the stance, stance turning, stepping and sliding, punching mechanics and kicking techniques. The series of 3 instruction videos steadily progress adding more techniques within the wing chun system, allowing the viewer to appreciate the simplicity of the martial art and how it can be put together. Each video includes a section of Wing Chuns first form – the Siu Lim Tao. A bonus video that concentrates entirely on the Siu Lim Tao is also available and is included when the complete volume is purchased.

Overall the content within the videos is very good and would make for an excellent accompanyment for anyone starting out in the Wing Chun style. If you train in another martial art and are simple looking to gain more knowledge on the Wing Chun system you will also benefit from these videos. Advanced students may want to wait for some of the more specialised videos which concentrate on individual drills and partner applications but all will appreciate the Siu Lim Tao video and it’s practial applications.

To find our more about our wing chun videos visit:-
Martial Arts Instructional Videos

Official Sup Com Map List

I wanted to muck around with some of the official maps that ship with Supreme Commander and Forged Alliance so I opened up the Map Editor and browsed the folders. What I found was that all of the maps were in folders named SCMP_001 to SCMP_41. This wasn’t very helpful so I did a quick search to see if there were any sites out there listing which map goes with each name. Nothing came up other than sites hosting 3rd party maps or information on the release of the Official Sup Com Map editor.

This annoyed me as all I wanted to do was open up Sung Island and use it as a base for a new map – there are no other 5 player maps included in Forged Alliance.
What I’ve done is look through all the scenario files (e.g. SCMP_001_scenario.lua) and noted the name of each map against the folder name. You can find the complete list below. I hope some people find it of use :)

SCMP_001    =    Burial Mounds
SCMP_002    =    Concord Lake
SCMP_003    =    Drake’s Ravine
SCMP_004    =    Emerald Crater
SCMP_005    =    Gentleman’s Reef
SCMP_006    =    Ian’s Cross
SCMP_007    =    Open Palms
SCMP_008    =    Seraphim Glaciers
SCMP_009    =    Seton’s Clutch
SCMP_010    =    Sung Island
SCMP_011    =    The Great Void
SCMP_012    =    Theta Passage
SCMP_013    =    Winter Duel
SCMP_014    =    The Bermuda Locket
SCMP_015    =    Fields of Isis
SCMP_016    =    Canis River
SCMP_017    =    Syrtis Major
SCMP_018    =    Sentry Point
SCMP_019    =    Finn’s Revenge
SCMP_020    =    Roanoke Abyss
SCMP_021    =    Alpha 7 Quarantine
SCMP_022    =    Arctic Refuge
SCMP_023    =    Varga Pass
SCMP_024    =    Crossfire Canal
SCMP_025    =    Saltrock Colony
SCMP_026    =    Vya-3 Protectorate
SCMP_027    =    The Scar
SCMP_028    =    Hanna Oasis
SCMP_029    =    Betrayal Ocean
SCMP_030    =    Frostmill Ruins
SCMP_031    =    Four-Leaf Clover
SCMP_032    =    The Wilderness
SCMP_033    =    White Fire
SCMP_034    =    High Noon
SCMP_035    =    Paradise
SCMP_036    =    Blasted Rock
SCMP_037    =    Sludge
SCMP_038    =    Ambush Pass
SCMP_039    =    Four-Corners
SCMP_041    =    The Ditch

Does map symmetry equal balance?

Flooded Strip MineAs of late I’ve been trying to teach myself how to use the Official Supreme Commander Map Editor. I spent a few hours messing around with it the other weekend and basically tweaked one of the existing maps that ships with the game.

One thing all this got me thinking about was balance in games today and does symmetry equal balance with regard to actual strategy?

I gave google the two keywords “symmetry” and “balance” and he showed me the following site:
Art 104: Design and Composition class at Palomar College

This mentions the various types of symmetry but the one that interested me most is the Biaxial symmetry. This is the type that occurs in games such as Supreme Commander. It is common that many of the 4+ player maps are using biaxial symmetry.

Biaxial symmetry uses two axes of symmetry — vertical and horizontal. These guarantee balance: top and bottom as well as left and right.

In order to allow all players to start from an unbiased standpoint the maps are mirror on two axes. In other words, the terrain in the upper left quarter is exactly the same as the upper right, lower left and lower right – the only difference is that it has been flipped and mirrored.

Doodles

I’ve been doodling some basic map ideas on loads of scrap pieces of paper. Nothing fancy as you’ll see, just basic geometric shapes with enough detail to define land and water. I cannot believe the small number of maps that exists in the Supreme Commander. Don’t get me wrong, there are quite a few maps but they do not cater for that many eventualities. You have a handful of maps for the good old 1v1 battles. There are the a ton of maps suited for 4 players (2 on 2 is probably the most common arrangement). There is then 1 map suited for 5 players, a handful of 6 player maps and a good number of 8 player maps. Again this is fine for the most part but in our clan there is usually 5 players on at a time. 2 vs 3 is never a fair battle although me and jof have thrashed the other 3 player on numerous occasions now ;). I just wish there were more 5 player maps out there, as all we have is that starfish-shaped map. I’d like to remake this map without the water. That would be nice for a fre-for-all with 5 players ;)
It’s very easy to come up with some nice looking maps on paper. They look very basic but the problem will lie in making them interesting to play or look at. Building the heightmaps themselves is a long enough process and the you have to build up all the the differing layers (strata). Adding spawn points (teams) and mass points should probably be done as soon as you have a basic heightmap up and textured so you can test the model for any dodgy collision. Once all this is done you can add some more polish by using decals to bring it up to professional standards.

Perhaps if I show jof how to use the editor I can build the heightmaps while he textures them? That will certainly save time…

Map Sketches
Three basic ideas I scribbled down today at work. Maybe one day I’ll actually build the centre one.
Another idea I have is to make some really small maps 5k-10k which allows for up-to 6 players. This way we can see 3v3 scenarios where everyone uses their ACU offensively. I’m sick of all the large 6 player maps where Tech 3 units are the first things you see.

A game like Supcom I think needs a certain degree of symmetry in order to make the game balanced and fun. Variety is interesting but as I mentioned above can often be biased. I’ll post more of my sketches and screenshots from within the editor when I get some free time.

Balanced Game Design

I wish more developers would build their games using this symmetric map design that Supreme Commander uses. Take DICE for instance. Battlefield 2 is an excellent multiplayer game and has some great maps. It also has some average and down right boring maps too (I’m looking at most of the PLA ones here). Now I’d class BF2 as an arcade/action game. It’s certainly not realistic. If you want realism go and play ArmA (and no Project Reality is a sorry excuse for a mod. I’d rather play any game other than spend half the time in game waiting to spawn.). Anyway, I digress. Of all the maps in BF2 I cannot see any of them having any real symmetry apart from Zatar to some degree. This is not necessarily a bad thing as it means you need to learn the whole map and its little intricacies.

There are some instances where these unique maps make the gameplay seem a little one-sided. Most of these involve one team spawning on an aircraft carrier trying to gain a foothold on the land. I don’t mind some of these maps. In fact Wake is possibly my most played map ever. It’s great fun trying to work as team to capture all of the island. The problem is most people don’t work as a team. They go “John Rambo” or queue for a jet. That’s another flaw in the games design – weapon/unit balance. I don’t care if the J10 is a better machine in real-life than its US counterpart – I want them both to fly the same so that the game is balanced! The fact that the J10 has a smaller collision model or whatever is one of the reasons I don’t fly very often. It’s biased to one side.

I remember the good old days of BF1942. Where both sides would get a fighter & bomber which were roughly equally matched. You had maps such as Battleaxe that were almost symmetric apart from the fact that the Axis had a more raised base unlike the Allies that meant the Brits were constantly spawn camped the keep them from getting airborne.

I’m not saying symmetry makes a good game (although I think this is very true for RTS titles such as Forged Alliance) but what I am saying is that I wish games designers would at least take it into consideration when building their maps.