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	<title>gavjof&#039;s blog &#187; Games</title>
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	<link>http://gavjof.com/blog</link>
	<description>thoughts from gav &#38; jof</description>
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		<title>Zombies, Zombies, Zombies!</title>
		<link>http://gavjof.com/blog/2009/01/19/zombies-zombies-zombies/</link>
		<comments>http://gavjof.com/blog/2009/01/19/zombies-zombies-zombies/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 19:59:39 +0000</pubDate>
		<dc:creator>gav</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
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		<category><![CDATA[Rants]]></category>
		<category><![CDATA[horror]]></category>
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		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.gavjof.com/blog/?p=18</guid>
		<description><![CDATA[Okay so I have a love of Zombies. I mean I like them in that they are both funny and scarey at the same time. It&#8217;s not as if I want a pet zombie like Bub in George A. Romero&#8217;s Day of the Dead. From when I first watched Evil Dead and Dawn of the [...]]]></description>
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		<title>Does map symmetry equal balance?</title>
		<link>http://gavjof.com/blog/2008/04/17/does-map-symmetry-equal-balance/</link>
		<comments>http://gavjof.com/blog/2008/04/17/does-map-symmetry-equal-balance/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 17:55:52 +0000</pubDate>
		<dc:creator>gav</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rant]]></category>

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		<description><![CDATA[As of late I&#8217;ve been trying to teach myself how to use the Official Supreme Commander Map Editor. I spent a few hours messing around with it the other weekend and basically tweaked one of the existing maps that ships with the game. One thing all this got me thinking about was balance in games [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Balanced Game Design</title>
		<link>http://gavjof.com/blog/2008/04/17/balanced-game-design/</link>
		<comments>http://gavjof.com/blog/2008/04/17/balanced-game-design/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 16:18:42 +0000</pubDate>
		<dc:creator>gav</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
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		<description><![CDATA[I wish more developers would build their games using this symmetric map design that Supreme Commander uses. Take DICE for instance. Battlefield 2 is an excellent multiplayer game and has some great maps. It also has some average and down right boring maps too (I&#8217;m looking at most of the PLA ones here). Now I&#8217;d [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Sunday&#8217;s Sup Com</title>
		<link>http://gavjof.com/blog/2007/10/05/sundays-sup-com/</link>
		<comments>http://gavjof.com/blog/2007/10/05/sundays-sup-com/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 14:59:08 +0000</pubDate>
		<dc:creator>gav</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.gavjof.com/blog/2007/10/05/sundays-sup-com/</guid>
		<description><![CDATA[Okay, so we finally decide we&#8217;re going to get another session of Supreme Commander in this Sunday &#8211; after all, it&#8217;s generally only on a Sunday that we can all get together with enough hours to play a game! The teams were already decided from our last battle &#8211; this time it was me and [...]]]></description>
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